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About Me

Hakkı Altan Cebeci

Freelancer Environment Artist

Environment and Material Artist with 4+ years of experience creating game-ready assets, procedural materials, and modular environments for real-time applications. Specialized in Unreal Engine 5, Substance Designer, and PBR workflows. 

Furthermore, I give private lessons in modeling, texturing, materials, and lighting to enthusiastic beginners who are eager to learn.

Environment and Material Artist with 4+ years of experience creating game-ready assets, procedural materials, and modular environments for real-time applications. Specialized in Unreal Engine 5, Substance Designer, and PBR workflows. Experienced in asset optimization, topology cleanup, UV and environment assembly for game and simulation-based projects.

I recently served as an Environment Artist on two upcoming game releases. In addition to teaching private lessons in modeling, texturing, materials, and lighting to eager beginners, I also contribute to RedM and FiveM mod team projects as a Freelance Environment Artist

Core Skills

  • Unreal Engine 5 (Nanite, Lumen, Path Tracing) 

  • Procedural Material Creation (Substance Designer) 

  • PBR Texturing (Substance Painter) 

  • Modular Environment Design 

  • Game-Ready Asset Production 

  • UV Mapping and Topology Optimization 

  • Real-Time Rendering Optimization

  • Hard-Surface Prop Creation Terrain​

  • Generation (Gaea) Blender ZBrush

  • ​Marmoset Toolbag 

  • ArtStation
  • LinkedIn
  • Fiverr
  • Gmail
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CAREERS

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Freelancer

My Roles

  • Create modular assets and hero props in Blender, and develop procedural materials in Substance Designer for RedM and FiveM team projects.

  • Provide 1-on-1 mentorship in Substance Painter and Blender, with a strong focus on PBR workflows, asset optimization and UV mapping techniques.

  • Review 3D projects and deliver constructive technical and artistic feedback.

  • Produce high-quality trim sheet materials using Substance Designer and Blender, distributing them through Gumroad and the ArtStation Marketplace.

Softwares

Blender, Substance Painter, Substance Designer, Solumnz, Unreal Engine, Marmoset Toolbag, RizomUV, Topogun

Related Links

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Turkish Air Force

Air Force Sergeant - 3D Designer / CAD Modeler
 

Project Summary

Established in 1911, the Turkish Air Force is one of the oldest military aviation organizations in the world. Its main duty is to protect Türkiye's airspace and national security. With its modern fighter jets, successful domestic drones (UAV/UCAV), and highly trained staff, it is a strong deterrent force in its region and in NATO.

 

Following Mustafa Kemal Atatürk's words, "The future is in the skies" the Air Force is always updating its technology with national projects like the KAAN fighter jet, getting ready for the future of air defense.

My Roles

  • Drawing of 2D plans of the specified location and their conversion into 3D models

  •  Measurement of the interior with a digital measuring device and preparation of related numbered drawings

  • Conducting 2D-related tasks within the headquarters and its surrounding areas

  • Created 3D models and rendered visualizations of prefabricated houses using Blender

  • Designed and modeled concept and prototype aircraft for design and presentation purposes

  • Developed various 3D props for use in simulations and visual media

  • Delivered training on 3D modeling tools and techniques in a professional setting

Softwares

Blender, Cadian, Substance Painter, Substance Designer,

Related Links

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Buzzkill Interactive

3D Environment Artist

Project Summary

Buzzkill Interactive is an indie game developer and publisher, founded by Massimo Nicoletti in 2024. The company believes in creating games that are not only fun and immersive but also bring back the charm and excitement of the golden days of gaming. Their team is motivated by a passion for exploration, great visuals, and gameplay mechanics that feel both new and familiar.

 

They focus on quality instead of quantity, and they try to make games based on creativity and innovation. Whether it is a nostalgic shooter or a thrilling horror game, their goal is to introduce players to new and exciting adventures while giving them back the gaming feeling they love

My Roles

  • Modeled hero assets and rough outlines in Blender.​

  • Sculpted high-poly details using ZBrush.

  • Optimized organic model topology using Topogun.

  • Created 100% procedural materials for pipes, walls,floors and etc. using Substance Designer.

Softwares

Blender, Zbrush, Substance Painter, Substance Designer,, Unreal Engine, Topogun, RizomUV

Related Links

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Oyuncuyuzbis

3D Environment Artist

Project Summary

Oyuncuyusbis is a dynamic team that started with game streaming in 2020. When they saw their community's love for bus games, they entered the Euro Truck Simulator 2 (ETS2) modding world.

At first, they improved and released high-quality bus mods by getting permissions from the original creators. Because players loved these mods, the team started a huge project: the ETS2 Turkey Map. This project allows players to drive these buses on realistic Turkish roads. The team is still working hard on the map project in the background.

My Roles

  • Utilized Substance Designer and Blender to deliver rapid iterations and high-quality 3D environment assets for the Rize, Artvin, and Giresun bus terminal projects, as well as the Çanakkale Bridge project

  • I design building designs and props as part of the modding team for Euro Track Simulator game.

Softwares

Blender, Zbrush, Substance Painter, Substance Designer, Topogun, RizomUV

Related Links

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ProMods

Project Summary

ProMods is the most famous, respected, and detailed map expansion mod in the Euro Truck Simulator 2 (ETS2) and American Truck Simulator (ATS) community.

Basically, it is a community project that makes the game's standard map much bigger and brings realism to the highest level.

3D Prop Artist

My Roles

  • Creating 3D models, mostly for changing stations

  • Optimizing game assets for better performance

  • Texturing models using PBR workflow in Substance Painter

Softwares

Blender, Zbrush, Substance Painter, Topogun, RizomUV

Related Links

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Sugar Technology

3D Artist

Project Summary

SugAR has been a top technology brand since 2019, specializing in AR, VR, XR, AI, and digital twin technologies. By making more than 22,000 3D product models for popular brands, SugAR allows businesses to offer interactive 3D experiences on e-commerce, social media, CAD, and BIM platforms.

My Roles

  • While working at Sugar Technology, I was employed at a software company specializing in Augmented Reality (AR). During this time, I took on the responsibility of designing complex 3D models from clients and presenting their textures realistically.

  •  Created real-time ready props and material assets for furniture and consumer product visualization.

  •  Produced AR-ready assets for digital product presentation workflows.

  • Contributed to confidential visualization projects within the furniture and consumer product industry.

Softwares

3dsMax, Zbrush, Substance Painter

Related Links

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Game And Art Works 

3D Environment Artist

Project Summary

Game And Art Work is a PC game team based in the UK. They are currently developing a game called Never Be The Same

My Roles

  • Contributed to a role-playing game project focused on layout design, organic modeling, and environment creation

  • Created high-quality 3D models for organic assets and environments

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  • Helped shape the overall visual style and atmosphere of the game world

Softwares

Blender, Zbrush, Substance Painter, Topogun, RizomUV

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Istanbul University
3D Medical and Industrial Design Laboratory

3D Artist

Project Summary

TETLAB (3D Medical and Industrial Design Laboratory) at Istanbul University-Cerrahpasa is an innovation center that turns health and engineering ideas into real products. Its main goal is to use 3D modeling and 3D printers to quickly create physical prototypes, such as special surgical tools or custom prosthetics.

 

​Also, TETLAB works on Metaverse projects to bring medical simulations and surgical training into the digital world using Virtual Reality (VR). 

My Roles

  • Created detailed 3D objects and stylized environment and props in Blender to make the visual story better.​

  • Added 3D models into the Unity game engine and improved their performance so they run smoothly.

  • ​Worked together with a creative team to improve design ideas and helped achieve a clear project goal.

Softwares

Blender, Substance Painter, Unity

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Contact

Mobile Phone: +90 544 260 55 29

Artstation: 

Linkedln:

  • ArtStation
  • LinkedIn
  • Fiverr
  • Gmail

Hakkı Altan Cebeci

Freelancer Environment Artist

Environment and Material Artist with 4+ years of experience creating game-ready assets, procedural materials, and modular environments for real-time applications. Specialized in Unreal Engine 5, Substance Designer, and PBR workflows. 

Furthermore, I give private lessons in modeling, texturing, materials, and lighting to enthusiastic beginners who are eager to learn.

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